HCI, UX, front-end, systems architect, tech lead, project lead, researcher. I enjoy designing and building innovative systems and leading small teams. I've worked at google, at NASA on a Mars mission, at a successful start-up, Xerox PARC, and SGI (see also or

Principal scientist, technical lead, team leader, system architect, experience designer, and front-end engineer for over ten years. Most of my career as been working on web-based, contextual, and collaborative systems. My Ph.D. is in perception-based, time-critical 3D graphics.

Worked in top research institutes and in top engineering industries. Experience includes engineering at a successful start-up, working as a principal scientist at NASA on a Mars mission, performing advanced research at Xerox PARC, innovating and engineering for over 8+ years as a senior researcher at Google.

Designed, led, and implemented several software systems for a broad range of product domains including interactive 3D graphics (VR, AR, Glass, information visualization), mobile, television, travel, retail, and multi-person, interactive, public displays.

Work History

You can also visit my projects page for more details.
Tableau (2015 - 2017): senior research scientist
mobile-first, statistics-based data visualization platform with Stats VP Leland Wilkinson
web-based component architecture for data cleaning, analytics, and data visualization
interactive, modular, extensible tool for binning and visualizing data holodeck interactive large display with support for gestures, voice, multi-person interaction web-based, GPU animation platform
Innovating and implementing desktop, browser, and mobile data visualization systems.
Google (2005 - 2014): mad scientist, technical lead, front end engineer
large, multi-person, multi-modal, information display - led the design, research development, and engineering deployment of a large, depth-sensing, interactive, multi-person display system
  • designed and prototyped in research, presented at a Google research consortium
  • joined knowledge team, migrated and engineered to interact with real time news
  • implemented and deployed in-house, 24/7
  • presented to all of Google at a company-wide engineering all-hands

innovative UX and recommendation system for YouTube television - co-developed, published, and helped deploy listings recommendation system and remote control interaction experience. Significant improvment in speed and experience when entering searches from a remote control.

argos - built a new platform and model for rapid application development on Android devices
  • led a small team of researchers
  • developed platform, applications and API
  • integrated 2D (web), 3D (openGL) and realtime (camera) information into single model
  • supported external sensor extensions
  • published in IEEE Pervasive Computing
  • presented at Google research consortium
  • presented to Andy Rubin and senior staff

gulliver - co-developed collaborative, mobile travel application. developed and tested in research, deployed with engineering team. Worked with Lonely Planet partnership for content.

Google I/O 2011 - worked with vision researchers and Android team on developing face-tracking applications for mobile devices (using the GPU). Team presented platform to Larry, Sergey, Andy, senior staff to be integrated into Android core. Applications were presented at Google I/O Android keynote.

world-wide tv listings - Co-tech lead, lead on interaction and design of a world-scale television guide. Allowed millions of viewers all over the planet to explore and interact with listings and related information.

Smaller initiatives:
HP Labs (2003 - 2005): research scientist
CustomTV - part of a team that designed and developed a way to create personal television channels. A channel was a streaming search result (e.g. "news", "wearables", "my vacation"), browsed with a remote control.
  • worked with USC school of film and television
  • implemented the design
  • presented at CES HP keynote

Plog- a mobile phone image sharing and storytelling platform developed when cameras were first integrated with cell phones. Images were clustered on the server into stories and were shared to desktops, tvs, and printers as postcard collage.

Plog News - an automatic newspaper generated based on determinining news-worthiness from plog pictures clustered in time and location.

Media2Go - mobile interaction with public displays via bluetooth. People could walk up to digital posters and get information, coupons, and video trailers beamed to their phones.

Principal Investigator - University of California, Berkeley Industry Collaboration - worked with HP and Berkeley on funding and sharing innovations.
NASA Ames (2002 - 2003): principal research scientist
MERBoard - a collaborative system of large touchscreen displays designed, developed and deployed for the Mars Exploration Rover (MER) mission. Multiple publications.
AdSpace Networks (acquired start-up) (2001 - 2002): senior software engineer
CoolSign Network - complex software system that delivers and manages digital assets to large digital signs.
  • ad selling modeled after television auctions
  • network included theatre chains, shopping malls, Las Vegas signs
  • mixed real time information, entertainment, advertising
IBM Almaden Research (2000 - 2001): research scientist and systems developer
BlueBoard - co-designed and developed a web-based, in situ, easy-to-use collaboration system. Allowed people to easily hold meetings, retain state, share to other boards and external devices.
  • presented to the CEO of IBM
  • deployed at various IBM locations for senior executives around the world
  • basis for a system used by NASA
  • multiple publications

DSpace - project lead for a system supporting real-time, distributed user interfaces on the internet. The toolkit provided developers with an easy way to create distributed widgets that could react to digital and physical sensors. Based on a Gelernter tuple model.
Xerox PARC (1997 - 2000): research scientist
Side Impact - a modified browser with a side tray that reacted to the pages you visited, could store gathered information, present enhanced interfaces for the page.

ConeGraph - developed a 3D widget for simultaneously viewing hierarchy and linkage structures.

Grid - developed a PC-based, interactive 3D graphics infrastructure and API used for information visualization.

Bookplex I and II - developed an interactive 3D graphics application allowing users to read a scanned book plus all of its references online, perform queries and recommendations on the Bookplex.

Penguin Portfolio - worked with Bernardo Huberman developing an economics-based model for managing graphics resources, treating objects as stocks with risk-reward rendering characteristics.

NavCards - developed a project integrating a digital 3D world with physical RF tags to navigate three-dimensional spaces.
Silicon Graphics Inc. (SGI) (1995 - 1997): 3D graphics engineer
CosmoWorlds - part of a large engineering team. Helped produce an interactive 3D graphics modeling system used to create virtual worlds on the web.

Contributed to the VRML specification.


Ph.D. - University of Virginia (1996)
Perception-Based Time Critical Rendering
improved rendering rates in virtual environments using app-independent, visual perception techniques
developed DIVER (distributed VR platform), a basis for Alice
developed a virtual reality lab for UVa
conducted and published psychology perception experiments using virtual environments
Randy Pausch's first Ph.D. student
Master of Computer Science, minor mathematics - University of Virginia (1990)
Application Independent Object Selection from Multimodal Input
Combined probabilistic input from voice and gesture to recommend selection results

Papers and Talks

Dennis Proffitt, Mukul Bhalla, Rich Gossweiler, J. Midgett - Psychonomic Bulletin & Review, 1995, pp. 409-428.
Randy Pausch, Tommy Burnette, A.C. Capeheart, Matthew Conway, Dennis Cosgrove, Rob DeLine, Jim Durbin, Rich Gossweiler, Shuichi Koga, and Jeff White, IEEE Computer Graphics and Applications 15(3), 1995, 8-11.
Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, and Randy Pausch. "An introductory tutorial for developing multiuser virtual environments." Presence 3, no. 4 (1994): 255-264.
Daniel Russell, Rich Gossweiler, Ubicomp 2001: Ubiquitous Computing, pp. 354-361, Springer Berlin Heidelberg, 2001.
Beverly Harrison, Rich Gossweiler, SIGCHI 2001 Workshop. 2001.
Rich Gossweiler, Maryam Kamvar, Shumeet Baluja, proceedings of the 18th international conference on World wide web, pp. 841-850, ACM, 2009.
Allison Woodruff, Rich Gossweiler, James Pitkow, Ed H. Chi, and Stuart K. Card, proceedings of the SIGCHI conference on Human factors in computing systems, pp. 153-160, ACM, 2000.
Ed Chi, James Pitkow, Jock Mackinlay, Peter Pirolli, Rich Gossweiler, and Stuart K. Card, Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 400-407. ACM Press/Addison-Wesley Publishing Co., 1998.
Matthew Conway, Randy Pausch, Rich Gossweiler, Tommy Burnette, Conference companion on Human factors in computing systems. pp 295-296, ACM, 1994.
Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, and Kevin Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Koga, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeff Pierce, Joe Shochet, David Staack, Brian Stearns, Richard Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams, Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 486-493. ACM, 2000.
Rich Gossweiler, Chris Long, Shuichi Koga, and Randy Pausch. In Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research Frontiers in Virtual Reality, pp. 10-15. IEEE, 1993.
Jay Trimble, Roxana Wales, Rich Gossweiler. In Public and Situated Displays, pp. 18-44. Springer Netherlands, 2003.
Jay Trimble, Roxana Wales, Rich Gossweiler, 2002 Conference on Computer Supported Cooperative Work, 2002.
Himanshu Raj, Rich Gossweiler, and Dejan Milojicic, Mobile and Ubiquitous Systems: Networking and Services, pp. 374-381, IEEE, 2004.
Dejan Milojicic, John Ankcorn, Rich Gossweiler, Jim Rowson, Larry Rudolph, Sonia Garg, Franklin Reynolds, Rajnish Kumar, and Himanshu Raj, HPL-2003-139, 2003.
R Gossweiler, J Tyler - IWUC, 2004 -
Rich Gossweiler, Mark Limber. In Adjunct Proceedings of the 19th annual ACM Symposium on User Interface Software and Technology (UIST06), 19, p. 3, 2006.
Randy Pausch, Matthew Conway, Robert DeLine, Rich Gossweiler, and Steve Miale, INTERACT'93 and CHI'93 Conference Companion on Human Factors in Computing Systems, pp. 13-14. ACM, 1993.
Rich Gossweiler, Colin McDonough, James Lin, and Roy Want
Rich Gossweiler, ACM, 1994.
Jim Durbin, Rich Gossweiler, and Randy Pausch. "Amortizing 3D graphics optimization across multiple frames." In Proceedings of the 8th annual ACM symposium on User interface and software technology, pp. 13-19. ACM, 1995.
Victoria Interrante, Penny Rheingans, James Ferwerda, Rich Gossweiler, and Toms Filsinger, SIGGRAPH 97 Course Notes 33.
Randy Pausch, Rich Gossweiler, Multimedia interface design, pp. 139-145, ACM, 1992.
also as a chapter in Multimedia interface design, Meera Blattner, Roger Dannenberg, Addison-Wesley, April 1992.
James Rowson, Rich Gossweiler, Kurt MacDonald, 3rd European Conference on Interactive Television, EuroITV 2005, Aalborg University, Denmark, 2005.
Manish Patel, Rich Gossweiler, Mehran Sahami, John Blackburn, David Brown, and Andrea Knight, proceedings of the 1st international conference on Designing interactive user experiences for TV and video, pp. 95-104. ACM, 2008.
Debaty, Philippe, Patrick Goddi, Rich Gossweiler, Rakhi Rajani, Alex Vorbau, and Josh Tyler, HPL-2004-180, 2004. 2004 -
Ulas Gargi, Rich Gossweiler, proceedings of the 19th international conference on World wide web, pp. 1249-1252. ACM, 2010.
Stanford Talk on Argos Platform for Android (2/6/2013)
USC Design Intelligence Symposium (3/3/2011) - Intelligent Physical Architectures